Standards Crosswalk

NY K-12 CS & Digital Fluency Standards Crosswalk

KidsCode Gift Curriculum → New York State K-12 Computer Science & Digital Fluency Learning Standards (December 2020)

Prepared by

KidsCode Gift (Mokawill LLC)

Date

August 31, 2026

Document

NY-CS-Crosswalk-v1

Important Disclaimer

This is a self-prepared mapping to the New York State K-12 Computer Science & Digital Fluency Learning Standards (December 2020). It has not been reviewed or endorsed by NYSED. We say “mapped to” — not “NYSED-aligned” or “NYSED-certified” — because NYSED does not validate vendor crosswalks. This document is structured for submission to a NY school district for their own alignment review. Verify standard language against the official NYSED standards documents before submitting to a district.

Standards Source

New York State K-12 Computer Science & Digital Fluency Learning Standards, adopted December 2020. Five concept areas: Impacts of Computing, Computational Thinking, Networks & Systems Design, Cybersecurity, and Digital Literacy.

Grade Bands Covered

4–6 (Web Builders, ages 8–11), 7–8 (Game Creators, ages 10–13), and 9–12 (App Innovators, ages 12–16) — corresponding to our ages 7–16 pathway.

Coverage Summary

22 standards mapped across all 5 concepts and 3 grade bands. 18 full and 4 partial coverage. Self-prepared — not reviewed by NYSED.

Showing 22 of 22 standards

Standard IDConceptSub-ConceptGrade BandDescriptionKidsCode CourseModuleEvidenceCoverage
4-6.IC.1Impacts of ComputingSociety4-6Describe computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.Code Lab: JavaScript BasicsHow the Web WorksStudents build web pages and discuss how the internet changed communication, commerce, and culture, reflecting on cultural practices that shaped and were shaped by the web.Full
4-6.IC.2Impacts of ComputingEthics4-6Explain the rules related to computing technologies and the consequences (beneficial and harmful) of breaking them.Digital Citizenship CurriculumResponsible Use & Acceptable Use PoliciesStudents review acceptable-use guidelines, discuss consequences of misuse (plagiarism, cyberbullying), and sign a digital citizenship pledge before publishing to the Arcade.Full
7-8.IC.1Impacts of ComputingSociety7-8Compare tradeoffs associated with computing technologies that affect people’s everyday activities and routines, as well as the choices and options available to individuals and society.AI Basics CourseHow AI Affects Daily LifeStudents compare tradeoffs of AI tools (recommendation systems, navigation apps) and discuss how computing technologies create choices and constraints in everyday life.Full
7-8.IC.2Impacts of ComputingSociety7-8Evaluate how computing technologies impact equity, access, and influence in society.AI Basics CourseAI & Society: Equity and AccessStudents research the digital divide and discuss how access to computing tools affects equity and influence in their communities, presenting findings in a project.Full
9-12.IC.1Impacts of ComputingSociety9-12Evaluate the impact of computing technologies on equity, access, and influence in a global society.AI App BuilderAI Ethics & Global ImpactStudents build AI-powered apps and evaluate how their applications could affect equity, access, and influence across global communities, documenting tradeoffs in a design brief.Full
9-12.IC.3Impacts of ComputingEthics9-12Debate the ethical and legal issues around the use of computing technologies, including responsible use of social media and digital citizenship.AI App BuilderEthics, Law & Digital CitizenshipStudents debate ethical and legal issues around AI-generated content, data ownership, and social media, producing a position paper on responsible computing.Full
4-6.CT.1Computational ThinkingModeling & Simulation4-6Model how computers process data, including input, processing, and output.Code Lab: JavaScript BasicsInput, Processing & OutputStudents build interactive web pages that take user input (forms), process it with JavaScript, and display output, modeling the input-processing-output cycle.Full
4-6.CT.4Computational ThinkingAlgorithms & Programming4-6Describe how algorithms affect our lives and the ways in which they are used.Code Lab: JavaScript BasicsAlgorithms in Everyday LifeStudents identify algorithms in daily life (recipes, directions, search) and write simple step-by-step algorithms in JavaScript to solve problems.Full
7-8.CT.1Computational ThinkingModeling & Simulation7-8Model how computers process data to solve problems given certain constraints and assumptions.Game Creators TrackData-Driven Game LogicStudents model game state as data, process player input under constraints (time limits, rules), and debug assumptions in their game logic.Full
7-8.CT.4Computational ThinkingAlgorithms & Programming7-8Describe how algorithms affect our lives and compare different algorithms used to solve the same problem.Game Creators TrackComparing AlgorithmsStudents implement multiple approaches to a game mechanic (e.g., collision detection) and compare their efficiency and behavior.Full
9-12.CT.1Computational ThinkingModeling & Simulation9-12Model how computer processes data to solve problems given certain constraints and assumptions, and identify issues (e.g., bias, ethics) that arise.AI App BuilderData Modeling & BiasStudents model data pipelines for AI apps, identify constraints and assumptions, and discuss bias and ethical issues that arise from data processing choices.Full
9-12.CT.4Computational ThinkingAlgorithms & Programming9-12Describe how algorithms affect our lives and compare different algorithms used to solve the same problem, including algorithms used in computing technologies.AI App BuilderAlgorithm Comparison & OptimizationStudents compare sorting and search algorithms in their apps, analyze tradeoffs in real-world computing technologies, and document their findings.Full
4-6.NS.1Networks & Systems DesignNetworks & the Internet4-6Model how information is broken down into smaller pieces, transmitted as packets through various paths, and reassembled at the destination.Code Lab: JavaScript BasicsHow the Web WorksStudents model packet switching by simulating how a web page request is broken into packets, routed, and reassembled, reinforcing concepts through web publishing.Partial
7-8.NS.1Networks & Systems DesignNetworks & the Internet7-8Explain how computers communicate and share information with each other, and how this contributes to the functioning of the internet.Game Creators TrackNetworking & Multiplayer ConceptsStudents explore how their published games and web apps are served over the internet, explaining how computers communicate to share their projects globally.Partial
9-12.NS.1Networks & Systems DesignNetworks & the Internet9-12Explain how computers communicate and share information across networks, and describe how this process contributes to the functioning of the internet and other networked systems.AI App BuilderAPIs & Networked SystemsStudents build apps that call external APIs, explaining how data travels across networks, and describe how networked systems like the internet function.Partial
4-6.CY.1CybersecurityRisks4-6Identify personal data and explain how it is collected and used by individuals and organizations.Digital Citizenship CurriculumPersonal Data & PrivacyStudents identify what counts as personal data on their web projects, discuss how websites collect data, and learn to recognize data collection in everyday apps.Full
4-6.CY.2CybersecuritySafeguards4-6Describe how to keep data safe and secure, and explain ways to protect personal data and information.Digital Citizenship CurriculumPassword Safety & Secure HabitsStudents practice creating strong passwords, learn safe browsing habits, and apply data protection practices when publishing projects to the Arcade.Full
7-8.CY.2CybersecuritySafeguards7-8Describe how to keep data safe and secure, and explain ways to protect personal data and information from unauthorized access.Game Creators TrackAccount Security & Data ProtectionStudents implement user authentication concepts in game projects, describe safeguards against unauthorized access, and practice secure data handling.Full
9-12.CY.2CybersecuritySafeguards9-12Describe how to keep data safe and secure, and explain ways to protect personal data and information from unauthorized access, including encryption and authentication.AI App BuilderSecurity, Encryption & AuthenticationStudents implement authentication and explore encryption in their AI apps, explaining how safeguards protect user data from unauthorized access.Full
4-6.DL.1Digital LiteracyDigital Use4-6Identify appropriate and inappropriate uses of technology and describe how to make responsible choices when using technology.Digital Citizenship CurriculumResponsible Technology UseStudents identify appropriate vs. inappropriate uses of technology in school and at home, and make responsible choices when building and sharing web projects.Full
7-8.DL.1Digital LiteracyDigital Use7-8Identify appropriate and inappropriate uses of technology and describe the consequences associated with inappropriate use.Game Creators TrackResponsible Use & ConsequencesStudents discuss consequences of inappropriate technology use (cheating, harassment, piracy) and apply responsible-use principles when publishing games to the Arcade.Full
9-12.DL.2Digital LiteracyDigital Use9-12Evaluate the appropriateness of technology for a given task, and describe the advantages and limitations of different technologies.AI App BuilderChoosing the Right TechnologyStudents evaluate which technologies (web, AI, APIs) are appropriate for different app tasks, documenting advantages and limitations in their project design.Partial

This crosswalk is provided to procurement teams and federal-programs coordinators to support purchase justification. A school's federal-programs coordinator should confirm spendability for their specific funding source. Standard descriptions are based on the NYSED framework; refer to the official NYSED standards documents for authoritative language. For questions, contact contact@kidscodegift.com.